Part 53: The Path of Tears

Last time we left off after learning that Cyllis and Yorath have killed Rachel and kidnapped Vahti and Ohm, leaving Vieg and Olgar in a situation that they have to fight through the remaining two dungeons in hopes of growing strong enough to face the two in a fight...


















So he goes off to the bedroom. If we try to go there, we are stopped:



But we can go to Piu-Piu for a short comment...


Um, what do you mean, "this time"?
That's all we can do here, the only way forward is to go to the next dungeon, which has a very inspiring name:

Since Olgar is taking care of Rachel's burial, unfortunately we will be going at it alone for now. What this means in practical terms, is that you probably need to dial down the enemy levels a notch so you don't get murdered when you come across a three on one battle.

In any case, here we are once again. As luck would have it, the English title is again a direct translation of the Japanese version (涙の通り道).


And we'll do that by solving yet another boring puzzle.

Every once in a while, we'll get a message like this one (remember how Cyllis told us about needing to finish both dungeons before twelve bells ring?). However, messages are actually tied to specific events in the story and there isn't an actual time limit, so you can take as much time as you want when playing this.
After finishing the first puzzle, we run into Yorath on his own.








Snake, you must defeat all the monsters... uh wait what was I talking about again.






















And so he turns to go after this plot dump, although we more or less already knew this from the first game.











Somewhat anticlimactically, after this we enter the second puzzle...
Meanwhile, Olgar...





You might recall that they commented on how this dungeon looks like home back when we passed though it originally. Also, in the first game it was mentioned how each dungeon looks like one of the couples' homeland.
While this was going on, Vieg has reached the first boss of this level.



This one is "Progenitors Tongue". It does not have any special attacks, so it's just a matter of trading blows until he falls.

With this, we can pass into the second half of dungeon.


And here we are joined again by Olgar.

















As you might remember this is again the dungeon where we push boulders to open paths to proceed.


The last two puzzles in this one are fairly annoying. Luckily in this game you can skip them without real consequences.
After this, it's time for another chat.

Rather than having us listen to the whole thing again, the game actually fades out here while Vieg recounts the conversation with Yorath!


















I would go and find the next boulder to kick, I think:


So the path to the boss is now open.
I LOVE the colour palette of this scene, it really looks fantastic.

This monster is in fact Progenitor's Spine.

He does not have anything special to say either.


Really, Olgar? Are you sure? Sure-sure?


Oh hey, look who's teleporting in!
















With this he's gone. But hey, at least we have Ohm back.




And thus we are done with this dungeon.

Well... any interruptions notwithstanding, there is one more dungeon to do and then... who knows.